![]() You also will want to set the ‘EaseIn’ and "EaseOut’ to 0. Your forarm should now have 6 segments in it… and should be able to twist around just fine for deformation of the Mesh… (if your weighting has been properly done) ![]() Now Tab back into Pose mode > Select your forearm bone > goto the Properties Panel > Bone(the bone icon) > find the Deform Panel > under where it says “Curved Bones” you will see a number 1 > select that and change it to something like 5 or 6… To fix this Tab into Edit mode > then hit A to select all your bones > then Bottom ToolBar > Armature > Transform > Scale B-Bone > move your mouse around to scale the boxes down to a more reasonable size… Now in the file you provided for us… you will now see your bones as some rather big boxes… ![]() The error message consists of the following: Mocap error. In that case an error message is displayed. To make Walk (strikethrough with pen) the action of drawing a line on. It may happen that MakeWalk fails to retarget an animation to a given armature. Remember to underline the word that you have supplied. Write the incorrect word and the correction in the space provided. ![]() Select your Rigg > Tab into Pose mode > select your Fore Arm > on your Properties Panel > goto “Object Data”(the little man Icon) > find “Display” and select the box that says “B-Bone” Perhaps her walk is seen as an error to be corrected or is invalid in some way. There is an error in each line against which a blank is given. I know basic weigt painting but I don’t know how these should be corrected:ĭo I have to make B-bones from the scratch?
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